Vector3 pos;
void Start () {
}
void Update () {
float veloc = 0.1f;
if(Input.GetKeyDown(KeyCode.LeftArrow))
{
pos = new Vector3(veloc * -1,0,0);
}
else if(Input.GetKeyDown(KeyCode.RightArrow))
{
pos = new Vector3(veloc,0,0);
}
else if(Input.GetKeyDown(KeyCode.UpArrow))
{
pos = new Vector3(0,veloc,0);
}
else if(Input.GetKeyDown (KeyCode.DownArrow))
{
pos = new Vector3(0,veloc * -1,0);
}
transform.localPosition += pos;
pos = new Vector3(0,0,0);
}